Torment Gamescom 2016 Roundup

Torment1 year ago • 2016-08-20

Torment: Tides of Numenera is headed towards its final day of Gamescom 2016 and things are beginning to wrap up, so we decided to give you a roundup of the events. We showed the game both on the entertainment area show floor as well as some brand-new content to press behind closed doors, and we've been thrilled to receive multiple Best of Show nominations, as well as the Best RPG awards from gaming sites and LIMBO! Beyond that, we also of course...
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Torment: Tides of Numenera - The Explorer's Guide is Now Available

Torment1 year ago • 2016-08-19

We're pleased to announce that Torment: Tides of Numenera - The Explorer's Guide is now available! This premium sourcebook for the Numenera tabletop game includes content from Torment: Tides of Numenera as well as expanded world and fiction based on the game, and is perfect for pen and paper fans and RPG collectors alike. Delve into Greater Garravia and the splendor of Torment: Tides of Numenera. The book includes: Detailed descriptions and maps of prominent areas in th...
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Torment: Tides of Numenera is Coming to Gamescom!

Torment1 year ago • 2016-08-09

Torment: Tides of Numenera is headed to Gamescom 2016! For those of you attending this August, our leader in exile Brian Fargo will be attending along with several of our other team members, including Colin McComb, Chris Keenan, George Ziets and Thomas Beekers. The game will be showing at the Techland booth in Hall 10.1. Additionally, on August 19th, Brian will be holding an autograph session at 3 PM, so we'd be thrilled for you to come on by to meet him and talk RPGs!
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Updated Our Journal #57: Techland Partnership

Torment1 year ago • 2016-08-04

tl;dr: The mystery publishing partner is Techland! Chris here for some important and exciting news. Last update we teased that we’re working with a new publisher on Torment. For those who have not yet seen the news that broke shortly after, we are pleased to inform you that we have partnered with Techland Publishing. You might know Techland as having developed some excellent games including Dying Light and Call of Juarez, but they have also done regional publishing and...
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Torment: Tides of Numenera - The Explorer's Guide Hardcover is Now Available for Preorder!

Torment1 year ago • 2016-08-01

We have some good news for fans of pen and paper gaming! When the Kickstarter began, we said we'd partner with Monte Cook Games to offer a Torment Sourcebook for the Numenera tabletop game. That has now come to fruition in the form of Torment: Tides of Numenera – The Explorer's Guide by Shanna Germain! The Torment Explorer's Guide (for short) is a deluxe sourcebook containing background in Torment's section of the Ninth World, including locations, items, characters a...
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The Bard's Tale IV Update 30: Character Progression

Bard's Tale1 year ago • 2016-07-22

Howdy citizens of Caith. David here, back to share some juicy details about The Bard's Tale IV. Taking a short break from combat mechanics, during this update we'll be covering a subject that I'm sure is very near and dear to all RPG lovers' hearts - character progression. Specifically, we'll be talking about character advancement: gaining experience, specializing your adventurer, being judged by the Review Board, and lastly the role equipment plays in your character's growth...
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Torment Beta Now Available to Applicable Bard's Tale IV Backers

Bard's Tale1 year ago • 2016-06-10

Some of you may have noticed that yesterday, we announced our release plans for Torment: Tides of Numenera as well as opened the beta version up to all of the game's backers. We received some questions about it, so to clarify: yes, if you are a Bard's Tale IV backer and your pledge rewards include Torment: Tides of Numenera, you can also start playing right now on Windows via Steam (an option to switch to GOG and Mac and Linux will come later).   To get your...
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Updated Our Journal #56: Beta Access for All Backers, About the Release Date

Torment1 year ago • 2016-06-09

Hello Exiles, Brian here! When we last checked in, we were heading towards a content complete milestone, and we are pleased to say we have hit that mark. The game is playable from beginning to end, which marks a major step forward. This is one of the most content rich role playing games I have ever worked on. Here is just a peek at what we have been working on in the last months: Of course there is still plenty of work ahead and we won't be cooling our heels yet. Our art...
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