Torment: Tides of Numenera - Jack Trailer

Torment3 months ago • 2016-11-30

Our final trailer covering Torment's character types is here! This video covers the Jack: Jacks don't limit themselves to one skill or tactic, for they shine most when they combine all of their tools. As intrepid explorers and adventurers, they are literally jacks of all trades. Choose the Jack and become the wild card of your party. Be sure to also check out our previous videos on the Glaive and Nano!
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Updated Our Journal #60: Rolling Towards Release, New Novellas & Trailers

Torment4 months ago • 2016-11-23

tl;dr: Torment in the home stretch, new novellas released for backers, and new Type trailers to watch. Hello Exiles, Eric Daily here! I'm the producer on Torment, coordinating the team and managing day-to-day affairs. I've been around since the Wasteland 2 days, but they have now decided to let me out of my cage in time for Thanksgiving so I can bring you an update on where we're at! But first, we have a new series of trailers rolling out from Techland, which show off our...
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Torment: Tides of Numenera - Glaive Trailer

Torment4 months ago • 2016-11-23

Hot on the heels of the previous video, today we have the second of our character Type overviews for Torment. This one covers the Glaive: Glaives are the elite warriors of the Ninth World, using weapons, armor, and martial arts to fight their enemies. Choose the Glaive to become the shield and sword of your party. Be sure to also check out the videos for the Jack and Nano!
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Torment: Tides of Numenera - Nano Trailer

Torment4 months ago • 2016-11-16

Today, we're pleased to debut a brand-new series of trailers for Torment in which we show off each of our character Types (classes). This first one is for the Nano: Nanos are the sorcerers of the Ninth World. They earned this name and reputation through their mastery of ancient technology, which to the untrained mind seems like utter magic. Choose the Nano and become the mastermind of your party. Don't miss our other videos for the Glaive and Jack!
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Updated Our Journal #59: Polish & Interface Improvements, Looking Forward

Torment5 months ago • 2016-10-05

Hello Exiles, Eric here. We're in the home stretch on Torment, and in the last few months we've been working hard to refine and improve the game. My main role has been to work with our artists and engineers to make our user experience as good as it can be. We are in that magical time when a game goes from being something simply playable but rough, to being truly enjoyable, and that's a wonderfully creative period where iteration abounds and we have the time and energy to rea...
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The Bard's Tale IV Update 31: New Video & Exploration

Bard's Tale6 months ago • 2016-09-28

Greetings, Adventurers! Nathan Long here, lead writer on Bard's Tale IV. Today I'm here to present something special to you. It's been a while since we last showed you video of the game, and now we want to give you a brand new glimpse into the world of Caith running in-engine. This clip is meant to illustrate the tone that we are looking to capture for our environments and creatures in The Bard's Tale IV – a captivating and expansive landscape for you to explore, and...
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Colin McComb EGX 2016 Talk

Torment6 months ago • 2016-09-27

Colin McComb attended EGX in lovely England this past weekend to give a talk about Torment's narrative design. The full video is available below, and sees Colin going into depth about the underpinnings of character design as well as walking through the design of one of the game's side quests.
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