Today we're excited to reveal the latest trailer for Torment: Tides of Numenera. This epic cinematic story trailer recounts the lore leading up to the very moment that players begin their odyssey as the Last Castoff – the flesh-and-blood byproduct of a megalomaniacal deity known as the Changing God.
A billion years in the future, a man discovered a way to cheat death. A seeker of knowledge and wisdom, his ultimate goal was to leave an unforgettable mark on the world....
I’m excited to finally be able to show you our vision for how exploration and combat in Bard’s Tale IV will be presented and played.
Combat is the core of a dungeon crawler and our goal has always been to make sure that it is tactical, deep and pays off visually. We also knew to stay with our roots with combat being party based and phased based, yet we’ve come up with a unique way to present this style of gameplay. You’ll note tha...
UPDATE: Going live here soon! https://www.twitch.tv/gogcom
Torment's Creative Lead Colin McComb will be playing PS:T live today with the folks over at GOG.com in celebration of the game's coming release! He'll be live at 2 PM Eastern time today (11 AM Pacific), so be sure to check it out! We'll have an archived version available to watch as well.
You will be able to find the stream at GOG.com's Twitch channel.
Interested in winning a PS4 Pro and a copy of Torment: Tides of Numenera? We're so excited the game is coming also to consoles that today we’ve got a surprise contest for all of you!
If you want to win a copy of Torment: Tides of Numenera for PS4, visit our Facebook page and post your best answer to the following question:
"Imagine that people living one billion years in the future find a random object from today. What is it and what do you think they would use...
tl;dr: Colin talks about Torment's development and the future; Monte Cook's novella now available; new Torment media
Colin here. It's crazy to think that it's just about a month from Torment's release date. To start, we wanted to give you a taste of some of the game's quests in this interactive trailer. Hosted by, well, me, there's some early game side-quest spoilers, but it'll give you a taste of what the game has to offer if you haven't already jumped into t...
The guys at WFCTech have interviewed Creative Lead Colin McComb and Senior Writer Gavin Jurgens-Fyhrie about Torment. You can see the full article here, but we've posted a snippet below.
When you set out to make the spiritual and thematic successor to Planescape: Torment, one of the most beloved cRPGs of all time, it was no easy task. Do you feel you’ve accomplished your original goals with the project? Is the final game perhaps a bit different from what you had...
A veritable smörgåsbord of Torment news has hit in the wake of press events both in the United States and Europe. We've got a huge number of articles coming out covering Torment, and we've decided to include just a taste of them below:
Three hours disappeared.
That’s how it felt when I sat down to play Torment: Tides of Numenera recently. I was the last one scheduled to use the PC that inXile had set up in the corner, and so I was told I could...
Today, we're excited to debut this trailer for Torment that focuses on the action. This one is all about our Crisis system, combat and the character and cypher mechanics behind it.
The world of Torment: Tides of Numenera is rife with conflict. Although you can avoid or resolve dangerous situations in bloodless ways, using deception, persuasion or stealth, sometimes your decisions or even just a bad roll of the dice may mean that blood will need to be spilt. See how you can...