As you might have already seen, we just announced a new game we're developing: The Mage's Tale! This is a brand-new VR title coming to Oculus Touch, which we hinted at last holiday during our year-in-review video.
The Mage's Tale is a first-person VR adventure set in the world of The Bard's Tale, where you play as a young mage (who else?), using tactile functions to craft and throw spells to defeat your foes. It is a separate stand-alone title, which means you...
We recently did a Q&A with the Torment art team where we took questions about the game! You can find the full Q&A on Facebook, or read below. Most of these answers come courtesy of our art director on the game, Charlie Bloomer. Enjoy!
We're back today with some answers from our Art Team regarding your questions. You asked some really thoughtful questions and we had an absolute pleasure answering them. We hope you're enjoying the inside scoop as much as we like prov...
With the game's release right around the corner (Feb. 28), every day brings something exciting and new. Today we have something to share that we think looks amazing. Our friends at Techland created a story trailer that covers the events leading up to the game: the backstory behind Torment, brought to life in animated format (needless to say, minor spoiler warning).
In addition to being a great intro to Torment for newcomers, we also think it's just a pretty...
Today we're excited to reveal the latest trailer for Torment: Tides of Numenera. This epic cinematic story trailer recounts the lore leading up to the very moment that players begin their odyssey as the Last Castoff – the flesh-and-blood byproduct of a megalomaniacal deity known as the Changing God.
A billion years in the future, a man discovered a way to cheat death. A seeker of knowledge and wisdom, his ultimate goal was to leave an unforgettable mark on the world....
I’m excited to finally be able to show you our vision for how exploration and combat in Bard’s Tale IV will be presented and played.
Combat is the core of a dungeon crawler and our goal has always been to make sure that it is tactical, deep and pays off visually. We also knew to stay with our roots with combat being party based and phased based, yet we’ve come up with a unique way to present this style of gameplay. You’ll note tha...
UPDATE: Going live here soon! https://www.twitch.tv/gogcom
Torment's Creative Lead Colin McComb will be playing PS:T live today with the folks over at GOG.com in celebration of the game's coming release! He'll be live at 2 PM Eastern time today (11 AM Pacific), so be sure to check it out! We'll have an archived version available to watch as well.
You will be able to find the stream at GOG.com's Twitch channel.
Interested in winning a PS4 Pro and a copy of Torment: Tides of Numenera? We're so excited the game is coming also to consoles that today we’ve got a surprise contest for all of you!
If you want to win a copy of Torment: Tides of Numenera for PS4, visit our Facebook page and post your best answer to the following question:
"Imagine that people living one billion years in the future find a random object from today. What is it and what do you think they would use...
tl;dr: Colin talks about Torment's development and the future; Monte Cook's novella now available; new Torment media
Colin here. It's crazy to think that it's just about a month from Torment's release date. To start, we wanted to give you a taste of some of the game's quests in this interactive trailer. Hosted by, well, me, there's some early game side-quest spoilers, but it'll give you a taste of what the game has to offer if you haven't already jumped into t...