WCFTech Interview with Colin & Gavin

Torment2 months ago • 2017-01-26

The guys at WFCTech have interviewed Creative Lead Colin McComb and Senior Writer Gavin Jurgens-Fyhrie about Torment. You can see the full article here, but we've posted a snippet below. When you set out to make the spiritual and thematic successor to Planescape: Torment, one of the most beloved cRPGs of all time, it was no easy task. Do you feel you’ve accomplished your original goals with the project? Is the final game perhaps a bit different from what you had...
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Torment: Tides of Numenera Preview Round-Up

Torment2 months ago • 2017-01-23

A veritable smörgåsbord of Torment news has hit in the wake of press events both in the United States and Europe. We've got a huge number of articles coming out covering Torment, and we've decided to include just a taste of them below: PC World: Three hours disappeared. That’s how it felt when I sat down to play Torment: Tides of Numenera recently. I was the last one scheduled to use the PC that inXile had set up in the corner, and so I was told I could...
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Torment: Tides of Numenera - A New Take on Combat

Torment2 months ago • 2017-01-19

Today, we're excited to debut this trailer for Torment that focuses on the action. This one is all about our Crisis system, combat and the character and cypher mechanics behind it. The world of Torment: Tides of Numenera is rife with conflict. Although you can avoid or resolve dangerous situations in bloodless ways, using deception, persuasion or stealth, sometimes your decisions or even just a bad roll of the dice may mean that blood will need to be spilt. See how you can...
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Torment: Tides of Numenera - Interactive Quest Trailer

Torment2 months ago • 2017-01-12

Today we're pleased to debut a special new Torment trailer. Hosted by Creative Lead Colin McComb, this one lets you play through the various options in one of the side-quests found early in the game! Note that video annotations don't work on mobile, so we recommend you watch this on a desktop computer or laptop if you can!  
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The Bard's Tale IV Update 32: Year-End Message from Brian, A Monstrous Menagerie

Bard's Tale3 months ago • 2016-12-23

Hi, all! Nathan Long here. With the end of 2016 nearly upon us, I wanted to share a video from Brian Fargo where he discusses inXile's work over the last year, Bard's Tale IV included. He also has a hint of what we are planning to show you on the game shortly after the winter holidays, so please enjoy! To whet your appetite for now, I'd also like to give you monsters you'll be facing in The Bard's Tale IV. You might recognize a few of these faces from media we've shown be...
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Updated Our Journal #62: Tidal Surge Update for Early Access

Torment3 months ago • 2016-12-21

tl;dr: Our last big update before release is here! Greetings Exiles! Hot on the heels of our release date announcement (it's February 28th, 2017 in case you missed it!), we're pleased to announce our last big beta update for the Steam Early Access version of Torment on Windows before the final game is out. In celebration of this last stretch towards release, we're calling it the Tidal Surge Update! We know many of you have been waiting for this update, and now we're very...
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Colin McComb Live Q&A with Techland Games

Torment3 months ago • 2016-12-15

Earlier today, Colin McComb took to the internet from Poland along with Techland Games. His mission? Answering fan questions about Torment: Tides of Numenera, of course! You can see the full stream over at our Torment Facebook page.
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Updated Our Journal #61: Release Date!

Torment3 months ago • 2016-12-14

Hello Exiles, Today's update is a little on the short side, but I think you'll forgive us this time… We are extremely excited to announce that Torment: Tides of Numenera will be releasing February 28th, 2017! It has been a long journey, and without your help on Kickstarter it would never have happened. We could not be happier to be delivering a successor to the Torment name and legacy, and we look forward to you enjoying it early next year. When the game releases, t...
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