tl;dr: Oom’s debut, Content Update, new bonus rewards from Monte Cook Games, and a check-in on backer rewards.
Eric Daily here. Since last we spoke, we put all our focus on the content update for Torment. Over March, April, and the beginning of May, those new elements took great, albeit blobby, shape. As you will discover below, today is the perfect time to share a first look at the new Torment update with you. This one is all about Oom, our Servant of the...
Today inXile is pleased to announce the release of the Servant of the Tides update for Torment: Tides of Numenera! This update is now live on Steam, and will be coming to GOG and other stores very soon.
This update - which is also packed in with our 1.1.0 patch - brings Oom, a brand-new companion with its own unique questline, plus additional features including the Voluminous Codex, game balance updates, and more!
Those of you playing the game on Xbox One and PlayStation 4...
David Rogers here with another Bard's Tale IV update. Recently, we gave you our first look at exploration and combat, and your response and feedback were both incredible and very useful in helping us prioritize our efforts. We wanted to respond to much of the feedback we got in more detail while also talking a bit more about some of our gameplay ideas.
So, we took the video that we shot, stuffed me in a sound booth, and created a "director's commentary" on th...
inXile Entertainment and Techland are pleased to announce that the 1.0.2 performance update for the console versions of Torment: Tides of Numenera is now live. This update fixes many issues reported by media and the community.
We also have a video update from Creative Lead, Colin McComb:
You can visit this page for the full list of issues addressed, which includes all the fixes from the 1.0.2 PC patch, along with a large number of console-specific tweaks for performa...
The folks from community site RPG Watch have interviewed the Torment team now that the game has released. We've got a snippet for you below, while you can check out the full article here!
Pessimeister: Could you describe the process of maintaining writing consistency and coherency within your team writing framework? How difficult is it to edit work for a setting so profoundly open to the imagination?
Gavin: As I mentioned above, as strange as conversations can get, they h...
tl;dr: Rewards begin shipping, new patch, and work on additional content begins.
‘Tis I, Eric Daily, here for an update. We have a few exciting topics to cover today, so let's jump right in!
The first wave of shipments of backers’ physical goods has begun as of March 16th! They are shipping via UPS, and many of you will have already received shipping confirmation emails. You should receive a tracking number as part of your shippin...
Today we are pleased to release our first post-release patch for Torment: Tides of Numenera, live now on Steam, and as soon as possible on GOG. (Consoles are also coming very soon, too!)
This update focuses primarily on bug fixes and other tweaks and improvements. Those of you experiencing a number of issues, particularly with combat freezes, should find many of those problems reduced or eliminated entirely.
In a future update, we will be releasing additional game content f...
tl;dr: New content coming to Torment, rewards status update, and THANK YOU!
We are now a little over one week after the release of Torment! It's been amazing to see the reception that the game received. The game has been an extremely strong success critically, with praise, awards and even several perfect scores along the way. If you want to read some of the reviews, we’ve done a pair of roundups that you can find here and here, as well as an accolades tr...