inXile entertainment is a premier independent game studio led by Brian Fargo and specializing in single player role-playing games. We are always on the look out for talented individuals to join our elite team of developers. Please take a look at the current positions we are hiring for below.

When applying please include your: resume, cover letter, and relevant portfolio. Specify what is your work exactly, unless you created everything in your portfolio. For consideration: artists must include an online portfolio showing modeling and/or texturing skills.

Applicants seen by appointment only; no in-person inquiries, please. No solicitations from recruiters or agencies.

Positions3 Result(s) Found

Art Lead

artNew Orleans, LA

Amazing opportunity for a seasoned art lead to join inXile’s next great game!  The ideal candidate possesses outstanding management, communication, and organization skills, and a thorough understanding of art department dynamics within game development. You are: A fine artist 3.0: your creative toolbox is updated for the digital age enabling you to agilely leap from an advanced Photoshop session to 3D programs including Maya, ZBrush, Modo, or Substance Painter...
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Lead Level Designer


InXile Entertainment is looking for an experienced and passionate Lead Level Designer for Wasteland 3. The ideal candidate will have a key role in the games design process and be involved in prototyping and building core elements of the game. If you're an expert using Unity, have delivered games as a Lead Level Designer, and desire a role where you have a lot of input, let us know! Responsibilities: Design and develop isometric levels in the Unity tool, under the directio...
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Visual Effects Artist

artNew Orleans, LA

Ideal candidate is comfortable working with 3D packages and effects software to create all kinds of VFX (fire, explosions, spells, ambient FX and more), will be able to mockup, create complete Visual effects, and refine them in Unreal. Requirements: Inventive and innovative personality, willing to research and try new things to create never before seen effects. Experienced in creating visual effects and particle simulations in a real-time engine. Unreal 4...
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