inXile entertainment is a premier independent game studio led by Brian Fargo and specializing in single player role-playing games. We are always on the look out for talented individuals to join our elite team of developers. Please take a look at the current positions we are hiring for below.
When applying please include your: resume, cover letter, and relevant portfolio. Specify what is your work exactly, unless you created everything in your portfolio. For consideration: artists must include an online portfolio showing modeling and/or texturing skills.
Applicants seen by appointment only; no in-person inquiries, please. No solicitations from recruiters or agencies.
Positions3 Result(s) Found
Seeking a Senior Environment Artist to join our environment art team, responsible for all aspects of environment creation.
Ideal candidate will be able to: model assets, create UVs, textures, and materials, import assets into Unity, place them in the world and light scenes.
Experience in creating and lighting 3D environments in Unity 5 or Unreal 4.
Senior level proficiency with current content creation packages, including Maya, 3ds Max, Photoshop, Substanc...
inXile Entertainment is looking for a Character Artist that is passionate and creative. We are currently working in the VR, PC and console spaces. The character artist is responsible for cutting-edge 3D characters and that will set our games apart.
The position will require you to work with the art leads, designers, and animators. It is vital that you can translate concept art into next-gen characters that satisfy all technical, engine, and animation requirements. As a candi...
Ideal candidate is comfortable working with 3D packages and effects software to create all kinds of VFX (fire, explosions, spells, ambient FX and more), will be able to mockup, create complete Visual effects, and refine them in-engine.
Inventive and innovative personality, willing to research and try new things to create never before seen effects.
Experienced in creating visual effects and particle simulations in a real-time engine.