Level Designer

engineeringNewport Beach, CA

InXile Entertainment is looking for an experienced and passionate Level Designer for Wasteland 3. The ideal candidate will have a major role in the games design process and be involved in prototyping and building core levels of the game. If you're experienced at using Unity, have delivered games as a Level Designer, and desire a role where you have a lot of input, let us know!

Responsibilities:

  • Design and develop isometric levels in the Unity tool, under the direction of the Lead Designer and Creative Lead.
  • Design, implement, and test fun, turn-based combat encounters.
  • Implement branching quests in collaboration with narrative designers, ensuring that all possible conditions are accounted for. Devise and implement additional quests when needed.
  • Write detailed design documents for zones, expanding upon documents produced by narrative designers. Will include step-by-step implementation plans for quests, locations for NPCs and encounters, and level layouts.
  • Work closely with environment artists to ensure that levels are visually interesting.
  • Work closely with narrative designers to ensure that level content supports story and quests.
  • Work closely with engineers to iterate on tools and systems implementation.
  • Contribute ideas and feedback on all aspects of design.

Requirements:

  • 3+ years of level design experience, preferably on an RPG.
  • Strong sense of level flow and pacing in an RPG.
  • Scripting knowledge and experience; Unity engine and C# skills preferred.
  • Thorough knowledge of the game development process.
  • Excellent English communication and written skills.
  • Exceptional attention to detail.

Pluses:

  • Experience designing quests for RPGs.
  • Worked on at least one commercial game using the Unity engine and C# scripting.
  • Worked on games with an isometric camera.
  • Worked on games with turn-based combat
  • Love of science fiction and post-apocalyptic settings.