inXile entertainment is a premier independent game studio led by Brian Fargo and specializing in single player role-playing games. We are always on the look out for talented individuals to join our elite team of developers. Please take a look at the current positions we are hiring for below.
When applying please include your: resume, cover letter, and relevant portfolio. Specify what is your work exactly, unless you created everything in your portfolio. For consideration: artists must include an online portfolio showing modeling and/or texturing skills.
Applicants seen by appointment only; no in-person inquiries, please. No solicitations from recruiters or agencies.
Positions4 Result(s) Found
We are looking for a Senior Level Designer to join our studio. Become a linchpin in transforming our award-winning crafted narrative worlds into their own reality!
Essential Requirements, Qualifications & Such:
8+ years and at least 2 previously shipped titles in a senior level design or environment world building role, with established track record of crafting engaging open world content.
Work directly with the Creative Director on the vision and execution all...
Seeking a Senior Environment Artist to join our environment art team, responsible for all aspects of environment creation.
Ideal candidate will be able to: model assets, create UVs, textures, and materials, import assets into Unity, place them in the world and light scenes.
Experience in creating and lighting 3D environments in Unity 5 or Unreal 4.
Senior level proficiency with current content creation packages, including Maya, 3ds Max, Photoshop, Substanc...
Ideal candidate is comfortable working with 3D packages and effects software to create all kinds of VFX (fire, explosions, spells, ambient FX and more), will be able to mockup, create complete Visual effects, and refine them in-engine.
Inventive and innovative personality, willing to research and try new things to create never before seen effects.
Experienced in creating visual effects and particle simulations in a real-time engine.
You would be prototyping and implementing game systems and features for RPGs.
Designing, implementing, and supporting real-time multiplayer network systems.
Producing production-quality clean code in C#.
Facilitating and performing code reviews with team members.
Keeping up to date with technological developments and advancements.
Debugging minor and major bugs and performance issues on multiple platforms such as Xbox, PlayStation, PC, etc.