inXile Entertainment is a premiere videogame development studio with locations in Newport Beach, CA and New Orleans, LA. Headed by Brian Fargo, we are home to both industry veterans and up-and-coming talent, and are at the cutting edge of innovation and delivering high-quality titles to our passionate and dedicated fanbase.
At inXile, we've embraced the crowdfunding model for game development and are one of the first game studios to crowdfund multiple million-dollar projects, including: Wasteland 2, Torment: Tides of Numenera, and The Bard's Tale IV. We have a commitment to our core audience, an attention to details that matter, and embrace collaboration and openness without fear.
inXile Entertainment is proud to announce that a remastered version of its first title, the 2004 action RPG The Bard's Tale, is now available on PlayStation 4 and PS Vita. Featuring doubled resolution for all textures, the game also runs at 4k 60fps. A spin-off on the classic Bard's Tale trilogy, The Bard's Tale: Remastered and Resnarkled is a comedic send-up of the fantasy RPG genre starring Cary Elwes as the Bard and the late, great Tony Jay as the bemused Narrator of ...
Investment is for Equity in inXile Entertainment and for the Development of Unannounced Open World Survival RPG Virtual Reality Game
Los Angeles, CA – July 12, 2017 – inXile Entertainment, the studio behind some of today’s most revered RPGs, such as 2014 Game of the Year Wasteland 2, 2017 Develop Awards nominee Torment: Tides of Numenera, and the #1 selling The Mage’s Tale, a virtual reality dungeon crawler for Oculus Rift and Touch, secured a combine...
InXile President Matt Findley has been featured over at the New Orleans Business Alliance.
“The combination of the creative atmosphere and the developing technology movement in the region made it the perfect place for game development,” Findley says.“I was drawn to the creative energy of New Orleans from my first visit – that and the welcoming attitude of everyone I met.”
After several months of discussions, Findley and founder Bria...
TL;DR: A Look at the Bard classes, Archetype Poll #2 Winner, Backer Rewards Update, Crowdfunding Corner
First Round's On The Bard
David here, back again to give you the first of our class breakdowns. Everyone at inXile was a little proud that you chose The Bard for the first preview. That character class was what helped set the series apart from its contemporaries such as Wizardry and Ultima, and the image of a bard quaffing a drink as he heads into b...
A Quick Check-In on The Bard's Tale Development
Season's Greetings, citizens of Caith!
Chris Keenan, VP of Development, here to provide a status update on the production of The Bard’s Tale IV. As you have seen in our previous updates featuring puzzle weapons, grid based movement, classes, etc., the Bard's Tale is hitting and passing a major critical milestone of all features and sub-features being completed and implemented into the game. Most of the elements of th...
TL;DR - Puzzle Weapons, Backer Portal Reopens, Contest Winner, Backer Rewards Update, Crowdfunding Corner
Greetings, citizens of Caith! David Rogers here with another update for you. Today I'd like to talk about puzzle weapons in The Bard's Tale IV, one of our features that we teased during the Kickstarter campaign that is now beginning to take shape. What are puzzle weapons exactly, and how will they work? That's what I'm here to talk about today, so let's dive in!