inXile Entertainment is a premiere videogame development studio with locations in Newport Beach, CA and New Orleans, LA. Headed by Brian Fargo, we are home to both industry veterans and up-and-coming talent, and are at the cutting edge of innovation and delivering high-quality titles to our passionate and dedicated fanbase.
At inXile, we've embraced the crowdfunding model for game development and are one of the first game studios to crowdfund multiple million-dollar projects, including: Wasteland 2, Torment: Tides of Numenera, and The Bard's Tale IV. We have a commitment to our core audience, an attention to details that matter, and embrace collaboration and openness without fear.
New Orleans, Louisiana, Sept. 20, 2016 -- inXile Entertainment announced a deal today to distribute 3D models from their game catalog exclusively on TurboSquid’s world-leading 3D marketplace. inXile, founded by game industry legend Brian Fargo, is the creator of PC video games including Wasteland 2, Torment, and the Bard’s Tale series.
inXile 3D models from previously released and upcoming titles will be available for purchase on TurboSquid’s marketplace. T...
inXile Entertainment has been featured in this new article by Fortune. In it, CEO Brian Fargo discusses plans for the New Orleans expansion.
Newport Beach, Calif.-based inXile Entertainment is the latest game studio to take up residency in New Orleans. The developer behind The Bard’s Tale franchise just opened up a new satellite studio in the Crescent City after exploring options in Colorado and Texas. Brian Fargo, CEO of inXile Entertainment, says the plan is to mov...
NEW ORLEANS – Today, Gov. Bobby Jindal and inXile Entertainment founder and CEO Brian Fargo announced the company will establish a video game development studio in New Orleans. The company will create 50 new direct jobs over the next five years, with an average annual salary of $75,000, plus benefits. Louisiana Economic Development estimates the project will result in 64 indirect jobs for a total of more than 110 new jobs in Louisiana's Southeast Region.The new facili...
Eric here. We're in the home stretch on Torment, and in the last few months we've been working hard to refine and improve the game. My main role has been to work with our artists and engineers to make our user experience as good as it can be. We are in that magical time when a game goes from being something simply playable but rough, to being truly enjoyable, and that's a wonderfully creative period where iteration abounds and we have the time and energy to rea...
Today we are thrilled to debut a brand new trailer for Torment, going into depth and introducing the Ninth World's most bizarre reaches:
Greetings, Adventurers! Nathan Long here, lead writer on Bard's Tale IV. Today I'm here to present something special to you. It's been a while since we last showed you video of the game, and now we want to give you a brand new glimpse into the world of Caith running in-engine.
This clip is meant to illustrate the tone that we are looking to capture for our environments and creatures in The Bard's Tale IV – a captivating and expansive landscape for you to explore, and...