inXile Entertainment

In-Engine Footage A World Unlike Any Other Director's Cut: Launch Trailer

inXile Entertainment is a premiere videogame development studio with locations in Newport Beach, CA and New Orleans, LA. Headed by Brian Fargo, we are home to both industry veterans and up-and-coming talent, and are at the cutting edge of innovation and delivering high-quality titles to our passionate and dedicated fanbase.

At inXile, we've embraced the crowdfunding model for game development and are one of the first game studios to crowdfund multiple million-dollar projects, including: Wasteland 2, Torment: Tides of Numenera, and The Bard's Tale IV. We have a commitment to our core audience, an attention to details that matter, and embrace collaboration and openness without fear.


The Bard's Tale: Remastered and Resnarkled Released on PS4 and PS Vita

press3 days ago • 2017-08-17

inXile Entertainment is proud to announce that a remastered version of its first title, the 2004 action RPG The Bard's Tale, is now available on PlayStation 4 and PS Vita. Featuring doubled resolution for all textures, the game also runs at 4k 60fps. A spin-off on the classic Bard's Tale trilogy, The Bard's Tale: Remastered and Resnarkled is a comedic send-up of the fantasy RPG genre starring Cary Elwes as the Bard and the late, great Tony Jay as the bemused Narrator of ...
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inXile Entertainment Secures $4.5M Investment from gumi VR Inc.

press1 month ago • 2017-07-14

Investment is for Equity in inXile Entertainment and for the Development of Unannounced Open World Survival RPG Virtual Reality Game Los Angeles, CA – July 12, 2017 – inXile Entertainment, the studio behind some of today’s most revered RPGs, such as 2014 Game of the Year Wasteland 2, 2017 Develop Awards nominee Torment: Tides of Numenera, and the #1 selling The Mage’s Tale, a virtual reality dungeon crawler for Oculus Rift and Touch, secured a combine...
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inXile Featured on NOLA Business Alliance

press7 months ago • 2017-01-17

InXile President Matt Findley has been featured over at the New Orleans Business Alliance. “The combination of the creative atmosphere and the developing technology movement in the region made it the perfect place for game development,” Findley says.“I was drawn to the creative energy of New Orleans from my first visit – that and the welcoming attitude of everyone I met.” After several months of discussions, Findley and founder Bria...
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Recent Titles

Bard's Tale IVTorment: Tides of NumeneraWasteland 2

Network News

Torment: Tides of Numenera - Servant of the Tides Update Trailer

Torment2 months ago • 2017-05-22

To commemorate the release of the Servant of the Tides update for Torment across PC and consoles, we have a brand-new trailer available showing off the new content! You can watch it below: If you're looking to pick up Torment, the game and the new content are available for PC players on Steam, GOG and Origin. Console players can grab the game on the PlayStation Store or Xbox Store respectively!
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Servant of the Tides Update + Patch 1.1.0 Now on PlayStation 4 and Xbox One

Torment2 months ago • 2017-05-22

We're pleased to announce that the Servant of the Tides free content update and patch 1.1.0 are now live on PlayStation 4 and Xbox One! This update brings a new companion, Oom, the Voluminous Codex, and many other improvements to the game. Both the content and patch are free updates for all owners of Torment on consoles, and should begin downloading to your console of choice! Those of you playing on PC can also get the update over Steam or GOG. More details here. The f...
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The Bard's Tale IV Update 36: Bits of Bard's Backer Business

Bard's Tale3 months ago • 2017-05-19

TL;DR: Release Date info, Community Update & Survey, Backer Rewards updates, and E3 news The Bard's Tale IV Production Update inXile president Matt Findley here. Many of you have reached out to ask, so we want to take this opportunity to confirm that The Bard's Tale IV will be releasing in 2018. Thanks, too, to our work on The Mage's Tale, we have increased the visual scope of the game in ways that we could not have with just the Kickstarter. With everything now in plac...
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