inXile Entertainment is a premiere videogame development studio with locations in Newport Beach, CA and New Orleans, LA. Headed by Brian Fargo, we are home to both industry veterans and up-and-coming talent, and are at the cutting edge of innovation and delivering high-quality titles to our passionate and dedicated fanbase.
At inXile, we've embraced the crowdfunding model for game development and are one of the first game studios to crowdfund multiple million-dollar projects, including: Wasteland 2, Torment: Tides of Numenera, and The Bard's Tale IV. We have a commitment to our core audience, an attention to details that matter, and embrace collaboration and openness without fear.
InXile President Matt Findley has been featured over at the New Orleans Business Alliance.
“The combination of the creative atmosphere and the developing technology movement in the region made it the perfect place for game development,” Findley says.“I was drawn to the creative energy of New Orleans from my first visit – that and the welcoming attitude of everyone I met.”
After several months of discussions, Findley and founder Bria...
New Orleans, Louisiana, Sept. 20, 2016 -- inXile Entertainment announced a deal today to distribute 3D models from their game catalog exclusively on TurboSquid’s world-leading 3D marketplace. inXile, founded by game industry legend Brian Fargo, is the creator of PC video games including Wasteland 2, Torment, and the Bard’s Tale series.
inXile 3D models from previously released and upcoming titles will be available for purchase on TurboSquid’s marketplace. T...
inXile Entertainment has been featured in this new article by Fortune. In it, CEO Brian Fargo discusses plans for the New Orleans expansion.
Newport Beach, Calif.-based inXile Entertainment is the latest game studio to take up residency in New Orleans. The developer behind The Bard’s Tale franchise just opened up a new satellite studio in the Crescent City after exploring options in Colorado and Texas. Brian Fargo, CEO of inXile Entertainment, says the plan is to mov...
inXile Entertainment and Techland are pleased to announce that the 1.0.2 performance update for the console versions of Torment: Tides of Numenera is now live. This update fixes many issues reported by media and the community.
We also have a video update from Creative Lead, Colin McComb:
You can visit this page for the full list of issues addressed, which includes all the fixes from the 1.0.2 PC patch, along with a large number of console-specific tweaks for performa...
The folks from community site RPG Watch have interviewed the Torment team now that the game has released. We've got a snippet for you below, while you can check out the full article here!
Pessimeister: Could you describe the process of maintaining writing consistency and coherency within your team writing framework? How difficult is it to edit work for a setting so profoundly open to the imagination?
Gavin: As I mentioned above, as strange as conversations can get, they h...
tl;dr: Rewards begin shipping, new patch, and work on additional content begins.
‘Tis I, Eric Daily, here for an update. We have a few exciting topics to cover today, so let's jump right in!
The first wave of shipments of backers’ physical goods has begun as of March 16th! They are shipping via UPS, and many of you will have already received shipping confirmation emails. You should receive a tracking number as part of your shippin...