inXile Entertainment is a premiere videogame development studio with locations in Newport Beach, CA and New Orleans, LA. Headed by Brian Fargo, we are home to both industry veterans and up-and-coming talent, and are at the cutting edge of innovation and delivering high-quality titles to our passionate and dedicated fanbase.
At inXile, we've embraced the crowdfunding model for game development and are one of the first game studios to crowdfund multiple million-dollar projects, including: Wasteland 2, Torment: Tides of Numenera, and The Bard's Tale IV. We have a commitment to our core audience, an attention to details that matter, and embrace collaboration and openness without fear.
inXile Entertainment has been featured in this new article by Fortune. In it, CEO Brian Fargo discusses plans for the New Orleans expansion.
Newport Beach, Calif.-based inXile Entertainment is the latest game studio to take up residency in New Orleans. The developer behind The Bard’s Tale franchise just opened up a new satellite studio in the Crescent City after exploring options in Colorado and Texas. Brian Fargo, CEO of inXile Entertainment, says the plan is to mov...
NEW ORLEANS – Today, Gov. Bobby Jindal and inXile Entertainment founder and CEO Brian Fargo announced the company will establish a video game development studio in New Orleans. The company will create 50 new direct jobs over the next five years, with an average annual salary of $75,000, plus benefits. Louisiana Economic Development estimates the project will result in 64 indirect jobs for a total of more than 110 new jobs in Louisiana's Southeast Region.The new facili...
Some of you may have noticed that yesterday, we announced our release plans for Torment: Tides of Numenera as well as opened the beta version up to all of the game's backers. We received some questions about it, so to clarify: yes, if you are a Bard's Tale IV backer and your pledge rewards include Torment: Tides of Numenera, you can also start playing right now on Windows via Steam (an option to switch to GOG and Mac and Linux will come later).
To get your...
When we last checked in, we were heading towards a content complete milestone, and we are pleased to say we have hit that mark. The game is playable from beginning to end, which marks a major step forward. This is one of the most content rich role playing games I have ever worked on. Here is just a peek at what we have been working on in the last months:
Of course there is still plenty of work ahead and we won't be cooling our heels yet. Our art...
GameGrin recently spoke to George Ziets about Torment: Tides of Numenera, asking him about his take on the Numenera universe, the area design process, and more.
GameGrin: Who are the team’s favourite characters in Torment?
George: I can’t reveal much about characters beyond the first zone of our game, but team favorites in zone A include Varrenoth, who appears to be a warrior woman but is actually a flesh-and-blood construct, controlled r...