inXile Entertainment is a premiere videogame development studio with locations in Newport Beach, CA and New Orleans, LA. Headed by Brian Fargo, we are home to both industry veterans and up-and-coming talent, and are at the cutting edge of innovation and delivering high-quality titles to our passionate and dedicated fanbase.
At inXile, we've embraced the crowdfunding model for game development and are one of the first game studios to crowdfund multiple million-dollar projects, including Wasteland 2, Torment: Tides of Numenera, The Bard's Tale IV. We have a commitment to our core audience, an attention to details that matter, and embrace colloboration and openness without fear.
inXile Entertainment has been featured in this new article by Fortune. In it, CEO Brian Fargo discusses plans for the New Orleans expansion.
Newport Beach, Calif.-based inXile Entertainment is the latest game studio to take up residency in New Orleans. The developer behind The Bard’s Tale franchise just opened up a new satellite studio in the Crescent City after exploring options in Colorado and Texas. Brian Fargo, CEO of inXile Entertainment, says the plan is to mov...
NEW ORLEANS – Today, Gov. Bobby Jindal and inXile Entertainment founder and CEO Brian Fargo announced the company will establish a video game development studio in New Orleans. The company will create 50 new direct jobs over the next five years, with an average annual salary of $75,000, plus benefits. Louisiana Economic Development estimates the project will result in 64 indirect jobs for a total of more than 110 new jobs in Louisiana's Southeast Region.The new facili...
Today we are happy to release the first major update for Wasteland 2: Director's Cut on PC. This update is available on Steam right now, and will be rolling out to other stores such as GOG.com in the next day or two. This release brings a number of bug fixes, balance improvements and a new feature in the form of official Steam Controller support (Steam only).
The Xbox One and PlayStation 4 versions of this update have been sent to Microsoft and Sony, and are...
Kevin here. A couple of weeks ago we released Alpha Systems Test C0, the first public view of our Crisis system. This Crisis is intended to be the second in the game. (The game's first Crisis will make its debut in the beta test.) Some of the other Crises involve more exotic situations, but the one in C0 is a great example of how a "normal" combat encounter manifests using the Crisis system. Jeremy Kopman, Evan Hill, and the entire team have crafted an excellent scenario with...
Wasteland 2: Director's Cut is now a couple of weeks out from its (very!) successful launch on consoles and PC. However, after release, we became aware of a handful of bugs and issues left in the game, and a number of our community members have been asking "when is the next update coming?"
The answer is, very soon! The update is currently going through its final rounds of QA and we're getting a few final fixes added. We do not have an ETA just yet, but we will let you k...